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Announcements and voting

For authenticated administrators who manage player-facing notices and vote policies. Requires a reachable backend, a ready game for live broadcasts/votes, and the Game Notice, Vote Restart, or Vote Kick module permission.

Purpose

Publish predictable in-game notices and configure community votes with explicit thresholds, cooldowns, messages, and safety boundaries.

Before you begin

  • Confirm the selected module is enabled and its configuration is healthy in Feature Modules.
  • Check the current server state, active votes, restart window, online-player count, and moderation policy before changing a live message or vote rule.
  • Keep messages free of secrets and test placeholders with a non-production account when possible.

Procedure

Game notices

  1. In Game notices, edit the enabled switch, welcome messages, rotating message list and interval, and blood-moon notices. Save, reload, and trigger a safe test or wait for the next event to confirm delivery.

Vote restart

  1. In Vote restart, set the minimum votes/ratio, vote duration, global cooldown, command text, success/failure/cooldown messages, and restart warning. Save only after checking that a passed vote will use the intended maintenance workflow.

Vote kick

  1. In Vote kick, set vote threshold/duration, target immunity, global cooldown, reason, and player-facing messages. Confirm the target-selection and permission policy before allowing a vote to start.
  2. Observe one controlled vote from the game chat or server event log. Record who started and participated, the final count/result, cooldown, and any restart or kick action before closing the incident.
  3. To roll back a policy, disable the affected module or vote switch, save, and reload. This prevents new notices or votes; investigate any already-passed vote separately rather than assuming a setting change undoes a restart or kick.

Verify the result

  • Saved settings reload with the expected enabled state, lists, intervals, thresholds, and cooldowns.
  • A test notice is visible to the intended audience, and a controlled vote reports its current count and final result in chat/logs.
  • A passed restart or kick creates the corresponding restart/moderation/audit evidence; a failed or cooled-down vote leaves a clear reason without taking the action.

Limits and safety notes

WARNING

Notices may be delivered globally and votes affect every online player. Keep placeholders valid, use UTC-aware maintenance planning, and remember that a configured vote does not guarantee the game can execute a restart or kick when dependencies are unavailable.

DANGER

A passed restart disconnects players; a passed kick removes a player. Set conservative thresholds and cooldowns, announce disruptive actions, and never use vote settings to bypass administrator permission or moderation policy.