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Administrator commands

For a server owner or administrator with console-command permission. These entries cover commands supplied by ServerAdmin that support moderation, diagnostics, maintenance, or recovery; they are not a general player command guide.

Scope and safety

The short command aliases below are the current mod entry points; some commands also expose longer aliases in the game server. A command may be typed in the game console or sent through the Console workflow when the caller has the corresponding permission. Use a stable player identifier where possible, and keep the reason, target, and result in the audit record.

WARNING

The command output is an execution signal, not proof that a remote client or game process completed the side effect. Recheck the affected player, world, history, or server log after any mutating command.

Before you begin

  1. Confirm that the backend is reachable and the account can access the Console workflow.
  2. Identify the target with <PLAYER_ID>, <PLAYER_NAME>, <ENTITY_ID>, or coordinates. Do not paste a real identifier into a shared ticket or documentation example.
  3. For a destructive action, announce the maintenance window, take a backup when applicable, and record a reason before execution.
  4. Run a read-only diagnostic first when the target or syntax is uncertain.

Command reference

The State column describes the command's intended effect. Audit identifies the evidence to check; commands that predate the audit helper may only have console or game-log evidence.

Command and syntaxScope and required inputExpected outputAudit and state
ty-cbt [<X> <Y> <Z>] or ty-CheckBlockTypeRead the block under the sender or at coordinates.Block position, type, and name.Console evidence; read-only.
ty-gm <Message> <SenderName>Broadcast a message to connected clients.A send result or an error for invalid input.Audit GlobalMessage; changes player-visible chat.
ty-pm <PLAYER_ID|ENTITY_ID|PLAYER_NAME> <Message> <SenderName>Send a private message to one online player.Target resolution and send result.Audit PlayerMessage; changes player-visible chat.
ty-gi <PLAYER_ID|ENTITY_ID|PLAYER_NAME> <ItemName> [Count] [Quality] [Durability] [ModsCsv]Grant an item; all can target all players.Grant result; a full inventory can drop the item to the ground.Audit when available; mutates inventory or world items.
ty-rpi <PLAYER_ID|ENTITY_ID|PLAYER_NAME> <ItemName> [Toolbelt|Backpack] [SlotIndex]Remove matching items or one slot from a player.Removal count or a target/syntax error.Audit resource PlayerInventory, action Revoke; destructive inventory mutation.
ty-rplc <PLAYER_ID|ENTITY_ID|PLAYER_NAME> or ty-rplc <X> <Y> <Z>Remove a player's claims or a claim at coordinates.Removal result or a target-not-found error.Audit when available; mutates land-claim ownership.
ty-rpp <PLAYER_ID|ENTITY_ID|PLAYER_NAME>Reset the native 7DTD profile.Confirmation/result from the reset operation.Audit resource PlayerProfile, action Reset; irreversible without a native save backup.
ty-rs [<delay>] [-f|force]Request a restart, optionally delayed or forced.Request, countdown, or duplicate-request status.Audit Restart; disconnects players and mutates live server state.
ty-setcvar <cvarName> <cvarValue> or ty-setcvar <PLAYER_ID|ENTITY_ID|PLAYER_NAME> <cvarName> <cvarValue>Set a custom variable for the sender or an online player.Variable assignment or player-not-found error.Audit PlayerCustomVar; mutates live player state.
ty-re <ENTITY_ID> or ty-RemoveEntity <ENTITY_ID>Remove one game entity by entity ID.Entity removal result or an error.Audit when available; destructive world mutation.
ty-pb <blockIdOrName> <X> <Y> <Z>Place one block at coordinates.Placement result or a block lookup error.Audit when available; mutates world blocks.
ty-fb <blockIdOrName> <X1> <Y1> <Z1> <X2> <Y2> <Z2>Fill a region with a block; the command also supports stored-position workflow.Region or argument validation result.Audit when available; bulk world mutation.
ty-pp <prefabFileName> <X> <Y> <Z> [noSleepers] [addToRWG]Place a prefab at a location; position and flags are optional in the in-game workflow.Placement result and location.Audit when available; bulk world mutation.
ty-da <X1> <Y1> <Z1> <X2> <Y2> <Z2> <X> <Y> <Z> [rot]Duplicate a region; p1 and p2 store positions for an interactive workflow.Source, destination, and rotation result.Audit WorldBlockArea; bulk world mutation.
ty-ep <X1> <Y1> <Z1> <X2> <Y2> <Z2> <prefabFileName> [overwrite]Export a region to LocalPrefabs; the filename is operator-controlled.Export path/name or an existing-file error.Console evidence; writes a server-side prefab file.
ty-up [<id>]Undo the selected recent prefab, fill, block, or duplicate operation.Restored location or no-undo-entry error.Audit WorldPrefabUndo; mutates world state and consumes the undo entry.
ty-sus [<size>]Read or set the in-memory undo history size; 0 or less clears it.Current size or cleared-history result.Console evidence; setting 0 removes recovery options for the session.
ty-ReloadAllXmlsReload supported game XML files synchronously.Reload completion or console error.Console/game-log evidence; changes runtime definitions.
ty-gcRun the framework garbage-collection helper.Completion or console error.Console evidence; no intended persistent game mutation.

Verify the result

  1. Read the returned output and record the command, target, reason, and timestamp.
  2. Open Audit Logs and confirm the expected action, target, operator, and source. For commands without an audit row, use the Console or game log.
  3. Re-read the affected workflow: the player profile, inventory, land claim, world location, restart history, or server process must show the expected state.
  4. If output and state disagree, stop issuing retries and follow Troubleshooting.

Limits and safety notes

DANGER

ty-rpp, ty-rpi, ty-rplc, ty-re, world-editing commands, forced restart, and overwrite can destroy or replace data. Take a verified backup and obtain a second-person confirmation before running them on a live server.

TIP

The ty-gi command is an administrator grant, not a player acquisition source. When item acquisition tracking is enabled, distinguish an administrator grant from a loot-container or ground-pickup source during an investigation.

Vanilla 7 Days to Die commands and commands supplied by other mods are outside this page. Use the game console's own help <command> output and the owning mod's documentation; do not assume that a command shown here exists after a module is disabled.